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lxdream.org :: Forums :: View topic - Mac Emulation Compatibility Lists
lxdream.org :: Forums :: View topic - Mac Emulation Compatibility Lists
lxdream 0.9.1
released Jun 29
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 Post subject: Mac Emulation Compatibility Lists
PostPosted: Fri Sep 05, 2008 1:40 pm 
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PostPosted: Mon Sep 08, 2008 11:11 am 
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Hey, thanks for the testing.

Btw, I would note that there is already a compatibility page here locally at
although admittedly it doesn't seem to have had a lot of love lately.


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PostPosted: Mon Sep 08, 2008 12:21 pm 
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The wiki page is really useful for those who start with lxdream. It allow users to test their first games and make the application work.


With your agreement, I can make some "approximative" english translation, especially for "good working" game and set them to the wiki page.

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I'll set the new reports in alphabetical order into the wiki. Sorry for the disruption :(

We have tested nearly 100 games. 60 are currently available as reports on MECL. I add 15 of them on the wiki :)

From the rest, there are nearly 25 games that doesn't start cause of "Track start marker not found, error reading cdi image". However, this cdi files seemed to work on other Windows PC emulators. Is this normal ?

PS : MECL is now available in english, it's easier to post report for non-french people.

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Here is another bug i have nearly each time on two different games :



It happens on game loading. At a moment, the image flip (turn at 180°) and display some graphic bugs on Mac OS X interface, hiding the mouse.

Nothing is display on gdb and bt is :

(gdb) bt
#0 0x940a46fd in glgProcessColor ()
#1 0x9409621a in glgProcessPixels ()
#2 0x0de71b33 in gldGetTextureLevel ()
#3 0x0dce21d2 in glTexSubImage2D_Exec ()
#4 0x92b2edaa in glTexSubImage2D ()
#5 0x0003b040 in gl_load_frame_buffer ()
#6 0x0002c260 in pvr2_frame_buffer_to_render_buffer ()
#7 0x0002c40f in pvr2_display_frame ()
#8 0x0002c5ee in pvr2_scanline_callback ()
#9 0x00011838 in event_execute ()
#10 0x000504c5 in sh4_translate_run_slice ()
#11 0x00012b2f in sh4_run_slice ()
#12 0x00010a1e in dreamcast_run ()
#13 0x9280bbd3 in __NSFirePerformTimer ()
#14 0x9082dce2 in __CFRunLoopDoObservers ()
#15 0x9082cd84 in CFRunLoopRunSpecific ()
#16 0x9082ca42 in CFRunLoopRunInMode ()
#17 0x92ded878 in RunCurrentEventLoopInMode ()
#18 0x92deceb9 in ReceiveNextEventCommon ()
#19 0x92decdd9 in BlockUntilNextEventMatchingListInMode ()
#20 0x93272f45 in _DPSNextEvent ()
#21 0x93272b37 in -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] ()
#22 0x9326c8c4 in -[NSApplication run] ()
#23 0x00056e48 in gui_main_loop ()
#24 0x00007444 in main ()

I hope this will help (again) :)

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